Devlog
- September 15, 2022 by Daniel Sobrinho Studio##gamedev, ##GodotEngine, ##2d, ##pixelart, ##aseprite, ##platformer, ##adventure, ##godotWhat's new? Added progress save system: As the game was made for the game jam and only 3 levels were made, we thought that there was no initial need to save the map where the person stopped in order t... Continue reading
- August 31, 2022 by Daniel Sobrinho Studio#2D, #godotengine, #godot, #pixelart, #gamedev, #pixel art- Now when the player dies, he can choose to restart the level or go back to main menu. - If the player has already started the game and has a saved progress file, the continue button appears for go t... Continue reading