Go.Token
Devlog
- November 12, 2023 by Daniel Sobrinho Studio##05, #Go.Token_v_0.0.0.3, #devlog05, #GDScript, #godot, #Godot04, #GodotEngineWhat did Go.Token v0.0.0.3 bring? After a long journey to port the project to Godot 4, we finally reached our goal. We had many challenges with Godot's own conversion tool, due to these problems we de... Continue reading
- July 02, 2023 by Daniel Sobrinho Studio#Go.Token, ##04, #devlog04, #Godot04, #GodotEngine, #GDScriptImage taken from the Godot engine blog. To access the original post of the image, click here . What is happening and why? We are migrating our project to Godot 4. This change will facilitate the long-... Continue reading
- May 08, 2023 by Daniel Sobrinho Studio#Go.Token_v_0.0.0.2, ##03, #devlog03, #godotWhat did Go.Token v0.0.0.2 bring? In this update we brought new UX/UI improvements from user feedback. We're still testing it out, so please let us know what you think about the item layout and usabil... Continue reading
- February 23, 2023 by Daniel Sobrinho Studio1#Go.Token_HTML5_V_0.0.0.1, #web, #Go.Token_v_0.0.0.1, ##02, #devlog02More facilities! In yet another advance in our project, we added a web version, bringing more ease and practicality to the user. We would like to thank everyone who has downloaded and tested our app a... Continue reading
- February 21, 2023 by Daniel Sobrinho Studio#devlog01, ##01, #Go.Token_Linux_v_0.0.0.1.x86_64, #linux_build, #Go.TokenWe're in the penguin's lair We are publishing the first build for linux. It still follows the same windows version. About stability: This version was tested on a 20.04.5 LTS lobunto linux distro. At f... Continue reading